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Main Consumer Goods & Retail Personal care Toys and Games in South Korea
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Toys and Games in South Korea

DateDec, 2005
Pages18
Price / format€1000 / Electronic

€1 000 





Abstract:
The Toys and Games in South Korea report offers a comprehensive guide to the size and shape of the traditional toys and games and the video games market at a national level. It provides the latest retail sales data (1998-2003), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market- be they new product developments, distribution or pricing issues. Forecasts to 2008 illustrate how the market is set to change. Product coverage includes dolls/figures, activity/construction, indoor games, model vehicles, soft toys, outdoor games and video games.

With network of over 600 analysts worldwide, We have a unique capability to develop reliable information resources to help drive informed strategic planning.

Why buy this report?

- Get insight into trends in market performance (historic and forecasts)

- Pinpoint growth sectors and trends and identify factors driving change

- Understand the competitive environment, the market’s major players and leading brands

- Use Euromonitor’s research as a starting point for exploring new business opportunities












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